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How much cs2 pro players earn

Discussions about how much pro players earn in CS2 are ongoing. The main challenge in uncovering the truth lies in the various sources of income that players are not allowed to disclose, such as a percentage from sticker sales or personal contracts. However, when such a contract expires, an esports player can sometimes share this information.

In this article, we’ll look at the overall annual income of an esports player using STYKO as an example. He is a player who, throughout his career, hasn’t reached the very top but has played for teams such as HellRaisers, Cloud9, MOUZ, GODSENT, Apeks, and Monte. Players of this level earn an average median income that is clearly higher than what is earned in Tier 2 teams but obviously doesn’t compare to the top-tier players.

To get straight to the point, his total earnings for the year amounted to €154,000, with the primary sources of income being his salary and speaking engagements. A more detailed breakdown of each source can be found below:

Detailed Breakdown of Income Categories:

1. Salary (29.6% of total income – €44,800 + undisclosed amounts)

  • Apeks:
    • Monthly salary: €11,200.
    • Total for 4 months: €44,800.
  • Monte:
    • Played for 4 months, but the salary details remain undisclosed.
    • Income from Monte is included in the “Other” category, which forms a significant portion of the total income.

2. Prize Money (4.2% of total income – €6,443)

  • Apeks:
    • The prize pool distribution for the player was 7.14%.
    • For example, winning a tournament with a €10,000 prize would give the player €714.
  • Monte:
    • A slightly higher prize share of 8.33%.
  • Total prize money: €6,443. This was lower compared to previous years due to fewer tournament participations and not qualifying for major events like the Shanghai Major.

3. Stickers and “Other” (48% of total income – approx. €73,920)

  • Copenhagen Major:
    • Player participated in just one major this year, earning from:
      • Personal stickers: The player kept 100% of revenue from their sticker sales.
      • Team stickers: The player received 4.28% of team sticker revenue.
    • Notably, team stickers earned 20% more than personal ones.
  • Undisclosed amounts:
    • This includes salary from Monte, additional agreements, and minor uncategorized payments.
    • A major part of the “Other” category comes from sticker revenue.

4. Analyst Work (9.3% of total income – €14,250)

  • Copenhagen (Fall Final):
    • Duration: Around 1 week.
    • Payment: €6,500.
  • Singapore (World Final):
    • Duration: Around 1 week.
    • Negotiated a higher rate: €7,750.
  • Total analyst earnings: €14,250.

5. Content (5.4% of total income – €8,250)

  • YouTube AdSense:
    • Total revenue for the year: €4,000.
    • Revenue primarily came from top-performing videos.
  • Sponsorships:
    • Sponsorships (e.g., Skins Monkey) generated €3,500.
    • Major sources: YouTube integrations, promo streams, and social media posts.
  • Twitch:
    • Despite an inconsistent streaming schedule, subscribers and ads brought in €750.

6. Coaching (3.5% of total income – €5,460)

  • Individual coaching:
    • Over 70 clients throughout the year.
    • Session prices gradually increased due to high demand.
    • Total revenue: €4,600.
  • Ko-fi subscriptions:
    • Provided exclusive videos and educational materials.
    • Total revenue from Ko-fi: €860.

Overall Income Breakdown for 2024:

  • Salary: 29.6% (€44,800 + undisclosed amounts).
  • Prize money: 4.2% (€6,443).
  • Stickers and “Other”: 48% (€73,920).
  • Analyst work: 9.3% (€14,250).
  • Content: 5.4% (€8,250).
  • Coaching: 3.5% (€5,460).

Total income for the year: €154,000.

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