- Inferno smokes from ramp to banana
- mid smoke inferno t side
- Inferno smoke from ramp to library and arch
- cs2 inferno boost smokes t side
- inferno coffins smoke t side
- Inferno from second smokes (arch, library, close long, short)
- Deep smoke on long from second mid (Inferno)
The Inferno map in CS2 demands a good knowledge of grenade use regardless of the level of play. It’s often referred to as a map of rapid rotations, where teams quickly move between areas to outmaneuver the opponent. To really confuse your opponent, you need to know the basic smokes that can be used both to prepare for a bomb plant and for various fakes, allowing you to attack a less fortified position.
cs2 inferno smokes t
For the T side, smoke grenades are fundamental. They not only offer additional tactical options on the map but can also be key to your victory!
Inferno smokes from ramp to banana
This smoke is an excellent way to protect yourself from an early peek by the opponent on Banana, which is especially useful during pistol rounds. For instance, you could throw this smoke and leave one person on Banana while the rest of the team rushes towards A. This strategy can create confusion and mislead the opposing team about your actual numbers and intentions.
mid smoke inferno t side
If you want to quickly take control of mid on the Inferno map or prevent your opponents from gathering too much information, smoking mid is a great strategy! Just line up a simple smoke targeting the pillar and the grid on the window. It’s easy to remember and just as easy to throw!
Inferno smoke from ramp to library and arch
These smokes from ramp to library and arch aren’t used very often and tend to be quite situational. However, they can be employed effectively for faking a B plant. For instance, after making some noise in mid, your teammate throws smokes from ramp while you move to B. The opposing team might think the play is towards A due to lack of information on their part. There are many ways to use these smokes, but it’s important to remember how to throw them. They should be thrown using a jump throw, which involves holding shift, W, and space.
cs2 inferno boost smokes t side
This smoke is fundamental because it effectively obscures one of the most challenging positions on the B site—the boost. It is proven that nothing can be seen through it, unless an opponent gets lucky and manages to shoot players moving onto the site itself. To execute a precise throw, you need to get a feel for the pixels, and be careful not to aim too far to the right.
inferno coffins smoke t side
Another incredibly useful smoke is for the coffins on Inferno. It’s thrown from the metal plate on Banana using a simple aiming technique at the pipe, just with a standing throw. This smoke covers all the space, so for an opponent to see anything, they would have to climb right to the top, which in 99% of cases results in certain death.
Inferno from second smokes (arch, library, close long, short)
The smokes shown in the video are essential for support players on the T side. They block any potential quick rotations by the opponents and are very convenient to throw since all of them are deployed from the same spot. This makes it easier for the team to synchronize and effectively control the map.
Deep smoke on long from second mid (Inferno)
An excellent smoke for quickly taking short with a flashbang, thrown with a jump plus the W key. With its help, you can easily pass through mid, as the smoke deploys before a player decides to peek out.